

Skills that are still magical but do not depend on MAGIC can scale to any other ability.

Example of these skills are Healing, Imbuing, Summons. Skills that are highly dependent on MAGIC scales to INTELLIGENCE. Mana cannot be created by anything else, but it can be destroyed which is considered an unlawful act.

If there is no mana, Magic cannot be performed. Magic is the process and the ability to manipulate Mana to do extraordinary feats. These skills are either acquired, inherited, or natural to them. Magic is the manipulation of mana to interfere with the laws of nature to project idea into reality. General skills depend on what Magic Type / Element a character has. These skills define what a merchant can/can't do (aside from basic survival skills of swimming, cooking, dancing, etc). General Skills can be anything ranging from merchant skills, combat skills, utilities, support, and many more. Merchant skills are learned through experience and study. Example: Having the ability to see imperfection does not require Divination magic. These skills are an exception to the Magic Type of a merchant. Merchant Skills are what your merchant can do in their specialty ranging from Charming customers, Admixture, to Advanced Forgery, to Identifying imperfections in a creation. The effectiveness of your skills depend on the Ability score they are connected to.Ī Merchant has two types of skills - General Skills are Merchant Skills. 30 vaginal suppositories / 600 MG 100 Pure Made in USA - Magic V Boric Acid supports vaginal Health (odor, itching, discharge, and irritation) Promotes. A character can only have a limited number of skills they can do which increase at every level. Skills range from physical to magical abilities. Skills are the abilities and expertise of a character with or without magic.
